I have a model that’s been part created in a cad application and needs to be finished off in Blender. I have the STL file which loads and the model looks great as it is, but of course it’s all tri’s. It’s going to be pretty impossible to make the changes and additions needed with the mesh as it is.
Thankfully the main shape of the model is an angled cylinder with some very basic shapes added here and there, then spangles and dingles have been added. Or whatever they’re called.
So, I can either battle for hours and hours banging my head against all these triangles and get nowhere, or spend a bit of time remodelling and ultimately get the job done in half the time.
The problem is I don’t know how to place a new cylinder and shapes in the scene exactly matching the existing verts. Is this possible, or is it going to be an eye ball process matching side and front and side and front until I call it close enough?
Any ideas would be appreciated.