Nothing major, just a continuation on modeling and texturing methods in Blender and Octane. Hard edges on organic surfaces have proved to be a big problem for me, but I think that I am finally developing methods that are generating reasonable final results. There is still ample room for improvement, but I am continually impressed with Octane’s photorealism and speed.
Not much more to say really… just a test of lighting, shaders and sleek edges on organic curves. Critiques and constructive criticism are welcomed as always.