I’m sure this is possible but I simply cant figure out the way to do it. Basically I have an animation and I want to make it stantionary. Think a walk cycle, but I want to model to stay in place.
I can accomplish this by going into pose mode and removing the transform (ALT + G) on a frame by frame basis, but this is horrifically time consuming. I can also go in the dopesheet and manually delete transform keys, which is also time consuming.
Is there a simple and easy way to delete all of the keys of a certain type ( transform, scale, rotate for example ) all at once?
In GraphEditor or DopeSheet: press X (Delete Channels) --> Delete Keyframes (first select all by pressing A)
In 3D View, N-panel: hover over any transform field and R-click --> Delete Keyframes (if on a keyframe 0 yellow)
or Clear Keyframes (if between keyframes = green)