This is first time I am posting in these forums, so I would like to start with introducing myself. My name is Yaşar Arabacı, and I live in Turkey.
I am quite new to 3D modeling, and blender. I am trying to learn it by reading reference materials and tutorials.
My question is, is it possible to animate a mesh using an armature, but then remove the armature, keeping the animation.
The purpose of this is, I am trying to export some animations in dae format, for my frined doing a game mod. Game’s model editor couldn’t detect armature on the model when I export it to dae format. So is this possible?
Thanks in advance