I come from nearly 10 years of using Maya and I’m trying my hardest to figure out equivalent ways of doing things in Blender.
One of the techniques that I’ll frequently use is the use of temporary constraints to align, move or animate objects. When I’m done with the action, I’ll delete the constraint and the constrained object stays put.
Is there a way to:
Delete a constraint in Blender and have the constrained object remain where it was before the constraint was deleted?
Bake an object that has been animated with a constraint and then delete the constraint, leaving the object animated solely under the power of its own keys?