I’m running into some problems today, which I have never before encountered. When I use the “Remove Doubles” command, vertices will move, thus messing up my entire mesh.
Is this a known issue? If so, does anybody know of a quick fix or something?
You may have inadvertently increased the limit value of the command. Reset it back to the default 0.001 value — Editing (F9)–> Mesh Tools Panel next to the “Rem Doubles” button.