Hello,
Is there a way to make blender use the same uv-coordinate at a point for all adjacent faces - similar to the ‘remove doubles’ for vertices? (same for normals)
I’m asking since I noticed the following:
I exported a simple plane - subdivided once (-> 9 Verts, 4 Faces) and unwrapped - to different file formats. Each file holds the 9 vertex positions, 16 tex-coords and 16 normal-vectors (4 for each face).
I expected only 9 tex-coords and 9 normal-vectors.
Is this an exporter-specific problem or can I find a solution in blender?
Thanks for reading!