Remove shadows in rendering but keep texture

Hello!

First of all I’m unsure if this question belongs in the ”Materials and Texture” section or the ”Lighting and Rendering” section, so please move it if I’ve posted wrong somehow.

I’m working on a low poly model that recently I painted a texture for in photoshop. When I press ”Open Image” in the UV window the texture is previewed very nicely on the model, see attachment. Now I want to be able render it all for showcasing (specifically I’m trying to export a series of images to create a kind of spinning animation). When I initially rendered it the preview of the texture disappeared though and the model was shown as completely black, see attachment. I looked around for solutions and tried following this advice:

Which worked in the sense that I was able to get the texture to show up in the rendering, see attachment. But my next problem is that I want the rendering to ~just~ show the texture, without any shadows. Is that possible? I’ve looked around but I can’t find anything, or at least not anything I can understand (this is my first time working in blender).

On a side note (this might be solved by solving the shadow problem) the world color I’ve chosen seems to be coloring the whole model, almost as if it’s some kind of filter. I thought changing the world color just meant changing the background?

Thanks!

Texture preview:



Rendering without texture:


Rendering with textures but also with shadows:

Could use a shadeless material and add the image to influence material color in a material assigned texture.


Thanks for the reply!

I see now that I posted the wrong link in my initial post. This is what I meant to post:

With that in mind, does your suggestion work for the Cycles Render or should I go back to the Blender render?

Also, how and where do I choose for a material to be shadeless?

Thanks!

Thanks for the reply!

I see now that I posted the wrong link in my initial post. This is what I meant to post:

With that in mind, does your suggestion work for the Cycles Render or should I go back to the Blender render?

Also, how and where do I choose for a material to be shadeless?

Thanks!

Yes, works just fine.

Since you knew to hide all the information from the screenshots by cropping them, I assumed you either already know how to do that on your chosen render engine or want to figure that out by yourself, otherwise I would’ve known to include the setup for the right render engine.

See how much of that information you get from my screenshot? Don’t know it’s so popular to crop screenshots for questions, but try answering 1000 questions that would all have to start with “I would need the information you specifically cropped out to answer” and you get an idea how annoying it becomes. Enough to not answer most of the time.

Anyway, making a material shadeless is not hard. Google search for “blender cycles shadeless material” should help to figure that out. I also recorded the screen to show the process of setting that up in both.

If you still have trouble, request more information with proper support files. How and where are shown in the tutorial linked in my signature.

Edit: since you’re new to blender, highly recommend watching these also, contain a lot of useful information and with actual terminology
https://www.youtube.com/playlist?list=PL0AfIdK08E7_PKsXOO_yuAql9b3hdcwPR

Thank you!! I’ll try this as soon as I can! As for the screenshots I cropped it the way I did because I wanted to show the texture as clearly as possible, but I see what you’re saying and I’ll definitely do full screenshots from now on. Again, thank you!