Hello
I’ve following code:
heroSlot = GameLogic.getSceneList()[0].objects[‘OBheroSlot’+heroSlots[i]]
print 'removing ', heroSlot.children[0].name #prints: removing OBshield
heroSlot.children[0].removeParent()
And I get : Zombie object! name = OBshield
At the time this code is performed there are two scenes loaded, but I do not thing this matters.