Hi peeps ,
just wondering if there is a way to delete edges and vertecies without killing everything around it… i know in 3ds max you can hit backspace to do this but i was wondering if there is a way to do this in blender… im generally pretty good with topology and keep things to a minimum until i really have to… in one of my projects I’ve come to the stage of bracing polys and defining areas and i know this would help me immensely…
cheers peeps!
forgive any bad spelling or grammar…I’m using my phone in a moving car !