Removing IK constraints without leaving bones without motion

Thank you for stopping by :wink:

So I was just trying to make a mod for a game and I thought of using IKs for making it easier to make an animation.

[video]https://i.gyazo.com/87e8dfd1d1f87b16d1f021d759d3545d.mp4[/video]

And I would have to leave the bones by themselves without the IKs so that I could compile it into the game itself. But as soon as I try to disable/remove the IKs the bones are left motionless. I tried baking animations and it didn’t help.

So I would like to be able to remove the IKs without paralysing the character.

Thank you for your time!

Firstly welcome to BA!

Unfortunately, as far as I know, if you take away the constraint that was used to animate the model, you will take away all the animation. The only alternative I can see is to switch to FK - look at the Rigify skeleton, which can switch between the two approaches - and keyframe the bones that way in FK mode.

Cheers, Clock.

Hi Burd & clockmender,

clockmender is correct, once you remove the ik constraints the bones will be lifeless that were under the influence of the IK.

How did you bake the animations? And I really don’t think baking will help, I could be wrong on this, I don’t use baking at all.

I created a tool to do just this such a thing. Give you a game engine friendly animation rig that copies the motion of the animation friendly blender rigs. Can you share your file with me? I’d like to see how it works on your file and get your feedback on it. Of course, I will share the tool with you.

Randy

Thank you both for replying, but i did the animation from scratch. It was an animation for the source engine, but i figured it out now.