Removing/Merging Verts without distorting the mesh.

Hey all, been a long time since I was last around/worked on a model. Once again I have been modelling a human head, but this time I am paying close attention to edge loops etc.

As I started to pin on the ears I had some trouble. I added extra lines of verts (using ctrl-R) where I thought I couldn’t fit it all in neatly, but obviously adds an excess.

http://i63.photobucket.com/albums/h156/guerilla-gorilla/blender/topologyscrewup.jpg

You can see it over the ear there. Same with the nose area.

I guess what I am trying to ask in short is, when I come on a situation like this, are the any techniques you all can suggest to minimize mesh/surface distortion and to keep it all neat and tidy.

I thought I was doing so alright until this point :confused:

Thanks for any help!

~Misfit

maybe you’d wanna check out this ear video tutorial, it shows how to connect it to the head nicely. :wink:

I don’t see the left red line as a problem. The right one is one though. The face topology in front is excellent in my opinion. The back of head is not optimal though.

See this thread (http://www.subdivisionmodeling.com/forums/showthread.php?t=907) about a good back of the head topology. I am sure you will other hints from it as well.

Thanks a lot, both links helped me out so much. I think I have done okay with the back now (still needs reshaping/a bit more pulling around to look more like it should be) but I am a little concerned about that pole up front. Is this acceptable? It doesn’t distort the mess or anything, but I just want to know if it’ll become a bad habit of mine at a later date. :wink:

http://i63.photobucket.com/albums/h156/guerilla-gorilla/blender/fixedtop.jpg

Once I am satisfied with the neck and forehead, I will move back to the nose I think. That poles thread you gave me Bebraw inspired me to sort it out once and for all lol! Thanks n30n and bebraw.

~Misfit