Removing ophan verticies


(Abavagada) #1

I am creating some clothes by taking a full body mesh, deleting parts I don’t need, then reshaping the remainder. However, when I delete the “extras”, I find I am left with many “orphan” vertices. They aren’t connected to anything now, but still associated to the mesh. Is there a simple way to delete these orphans?


(theeth) #2

put your mouse over a part of the mesh that is connected
press L
hide it (hkey)

do this until all the “connected” parts are selected, than delete the rest (box selecting then delete).

Martin


(Abavagada) #3

Thanks. This helped alot.
I didn’t know you could do that!

Someone should write a book on this stuff.

Oh wait… they did… I just chose not to buy it. grin


(IamInnocent) #4

I have this mini-tut that explain a method to get rid of orphan vertices and orphan edges at the same time, both trouble some fellows.

http://membres.lycos.fr/bobois/Tuts/reperer_sommets_orphelins/sommets_orphilins.html


(dreamsgate) #5

Way cool, I learned something new today. thanks for the mini tut.


(bob_dog) #6

Someone should write a book on this stuff.

Oh wait… they did… I just chose not to buy it. grin

Too bad… Perhaps if more people had financially supported NaN, we would still have support for Blender.


(Abavagada) #7

True.

And if the book had been more detailed, less glossy, and had a smaller price tag then $50, I would have.

But I can’t justify spending that much money on any book.


(muteinvert) #8

one of the one reason nan went bankrupt is because NO ONE want’s to spend 300$ on a program they’ll likely never/rarely use


(theeth) #9
  1. Your point is badly expressed and has barely nothing to do with the current subject.

  2. If nobody ever use Blender (or rarely so), I wonder what we are doing here.

Martin


(dmoc) #10

@IamInnocent - thanks, great tutorials, short, to the point and one of the few I have seen that don’t assume you know all the keys.

Theeth - it’s all a bit academic now isn’t it? I may be wrong but the interest here has dropped somewhat since Ton’s last posting. I know one thing though after looking at Maya/ Max/ LW features, it’s crying shame and a missed opportunity and nearly everyone shares the blame.


(theeth) #11

@dmoc: actually, I didn’t say this because Muteinvert’s post was anti-blender (everyone is entitled to their opinion), but because it isn’t really the place to do so. People come in here because they are in need of answers. If you want to talk about anything which is very far from the topic, I think it shows respect to the one in need of answers to do so elsewhere.

Now, on the topic of the book, it really depends on which one you are talking about. Personnaly, I have The Blender Book (written by Carsten Wartmann) and payed 40 $ US for it, and I think it was well worth the money. It is a very good tool for newbies while still containing advanced topics (like Python, Particles, Radiosity, …) and it’s a great reference which I still use even today.

Martin