I have set up an animation of a character going through many different actions using the same rig.
however at the end - I would like to remove the rig from the character mesh as I would like to make him look like he is falling apart. I cannot do this with the rig attached.
I have posed him and applied the armature modifier - but I notice that this affects the whole animation. ie - when I go back, the mesh is removed from the rig throughout the whole scene.
how can I achieve this without ruining the rest of my animation? I am probably missing something when adding a keyframe but I cannot figure it out.