Removing unwanted vertices (lines are vertices, right?)

First, I’m new to blender, and 3d modeling in general. So don’t be surprised if I’m clueless.

Anyway, and I hope I’m not asking the most redundant question on the forum…

but is there a way to get rid of these:


?

I used bisect to create a set of vertices that would allow me to extrude a section to match the texture I’m using


Then I used limited dissolve to attempt to remove extra vertices from the face of my plane. I had four faces (not including the extruded region), which I can get down to two, using limited dissolve, but after that, I’m stuck with two faces separated by vertices.

I tried it a few different ways with similar results


(I had two more examples but can only post 3 images).

Is there a way to get rid of these unwanted vertices and have the non-extruded portion of the plane return to being a single face? It’s probably still workable even if I can’t remove the extra vertices (if I change my approach), but I’m wondering if there’s a specific reason these faces can’t be rejoined.

any help (and tolerance of possible redundancy or idiocy) would be greatly appreciated.

Explain precisely what the problem is. Why have you not supplied a link to your blend file for an easier review ? You should be doing this automatically for ALL support questions.

If you want to remove some edges, why ? What are you trying to achieve ?

The mesh structure may not permit removaal of some edges. You cannot have holes of faces inside other faces so additional edges my need to be included in the mesh

“Why have you not supplied a link to your blend file for an easier review ? You should be doing this automatically for ALL support questions.”

See
“First, I’m new to blender, and 3d modeling in general. So don’t be surprised if I’m clueless”

and
“any help (!!->and tolerance of possible redundancy or idiocy<-!!) would be greatly appreciated”

“If you want to remove some edges, why ? What are you trying to achieve?”

see
“I used bisect to create a set of vertices that would allow me to extrude a section to match the texture I’m using”,

  "Then I used limited dissolve to attempt to remove extra vertices from  the face of my plane. I had four faces (not including the extruded  region), which I can get down to two, using limited dissolve, but after  that, I'm stuck with two faces separated by vertices"

and
“Is there a way to get rid of these unwanted vertices and have the non-extruded portion of the plane return to being a single face?” (in order to make it easier to extrude other sections)

I figured out it had something to do with bisect not completely separating the portion I was extruding as a separate face. I played around and found a different way to achieve what I was trying to do. I’d show you my finished product but I don’t know how to “supply a link to my blend file” and apparently images are insufficient…

Save the blender file on your desktop and then upload (sometimes it will create 2 files,only upload the one which ends with .blend)

To upload a file,in the quick reply box select “go advanced” and scroll down to “manage attachments” and click it.In the new window,click on “add files” then click on “browse”,select the .blend file and click upload after that.It should appear in the lower left corner when it is done uploading,click done when it is done uploading and then click submit reply (you might have to type a few letters to meet the min character limit)

If the file doesn’t upload after a while then it is probably too big,if it is you will have to upload it to a site like dropbox or mediafire.

It is not a competition to see who uses less vertices, for something so simple uses what you need, even more than necessary, rather than using N-gons that is what you get with dissolving.

I would make it so:


paolo

door 1.3.blend (541 KB) door 1.3.blend (541 KB) ?

I’m having trouble getting any files to upload. I think it’s my connection… my task manager isn’t registering any bandwidth usage (at all, despite browser activity…). I eventually used a method similar to that, Sourvinos. The reason I wanted the vertices out of the way though, was because they were in the way, of other extrusions I needed to make. I wasn’t under the impression that there were going to be awards handed out for blender projects with fewer vertices…

Instructions linked in my signature.

The .blend file is needed to find out what you’ve done and to use that to produce screenshots to answer. You’ve cropped the images so there’s no additional clues visible from the rest of the interface. What there is though is that you mentioned there were 4 faces but you got them down to two, but the next screenshot shows 4 face indicators and 3 faces.

This will get sorted but you get more information, faster and also clearer when people can check the file.