hello all, got a simple question
I’m trying to rename the bones on octopus tentacles- I don’t like the .001 blah names, and redoing 25 bones 7 times by hand is a pain.
when you rename bones in edit mode in blender, constraints are preserved just as you would want them to.
when you rename bones in python using getName() and setName() it removes all posedata (OK in this case) and constraints (not ok) on those bones
Any “quick” method around this? is the solution to grab the bones current constraint information, cache it and redo it with new names? note this could get complicated for nested constraints in batch renaming.
aah, on re-examination it doesn’t look like there is even a “slow” way around it- I don’t see python access to constraint data anywhere.