Ok, so I textured part of my model and wanted to apply the ambient occlusion to it. So, I go up to Render > Bake and hit Full Render, but I’m left with just a black image.
Is there any way to use the uvmap as the render to texture texture? Because as far as I can tell, it only seems to work with images applied to the mesh through surface materials.
I know it is possible since programs like Xnormal do just that, but I like Blender’s ambient occlusion and also I don’t want to be exporting .obj’s every 5 minutes to perfect the textures.