I have made this experiment groover. http://www.antoons.org/blender/grooverexp.blend
Wanted to do a fur test.
But I cannot remove or shorten the hair.
I am using particle edit properties length - shrink but nothing happens.
The next problem I have renderd the groover but I do not see the red nose renderd ?
Yes I have the emitter selected.
But the problem is solved I have clicked on Free edit then I lose changes in the particle mode I already did. So I did them again and now I can use the particle edit properties.
And when I renderd my groover now the red nose is renderd too.
Do not now why but it all works now.
Is there some explanation about the new particle system
Can not get it right I need long hair flatten to the character.
I used Free edit once and then it is not possible to change anything like the pyshics. I get the message Hair is edited!
The physics should be set exactly as you want them before trying to edit the particles. Because the editing is set up to be a final thing. Any change you would want to make to the physics would cause you to loose all your hard work in editing them just to fix something.
I suggest making sure you have all of your physics exactly how you would like them, then spend good time editing the particles and adding a softbody to the particle system if you like. But I believe that a softbody is really only useful for animation, because in a still you can just edit the particles into the shape you want them.
Unless you have the vertex group for the weight painting in the particle system buttons, then it shouldn’t effect it.
The particle system won’t recognise the mirror modifier unfortunately. The mesh will have to be done I guess, or when you want to edit it again, you’d have to do it on both sides.