Render Animation not using orange squares


For some reason, when I render my animation, it does it like the viewport rendering, not with the orange squares. I think this really slows it down. Any ideas what’s going on? Thank you!!

By orange squares you mean the tiles, right? If you have updated to Blender 3.0 it comes originally with a huge tile size, because it optimizes it’s use of the graphic card. You can change the size of the tiles, but believe me, using no tiles at all is faster than using any tile size. At least I did not find any situation where using tiles was faster.

Of course, that only counts if you are using the GPU rendering method.

Okay, thanks. I thought something was wrong. It’s good to know that this is a faster way. I am using GPU. Thank you!