Render as texture viewport

Im having quite a hard time trying to render out just the texture viewport as is, that means that I dont want any lights in the scene in order to get the colors the way I want.

I need blender to output the file exactly like we see on the viewport.


You can use the ‘openGL render active viewport’ button located in the bar of the 3D view window ?
Or you can tick the options “shadeless” for your materials also. It works with blender internal.