This is a bit confusing for me to try to explain but I have a model of a human torso and use a skin material from blender materials. I’ve unwrapped the torso and set up the skin material to be used. When I bake I get fairly poor results but when I render the skin looks good. I think this is mostly due to compositing.
So is there a way to get the texture I bake to look just like the one when I render? or a way to get those results.