Render as UV Mapped texture

Hi,

This is a bit confusing for me to try to explain but I have a model of a human torso and use a skin material from blender materials. I’ve unwrapped the torso and set up the skin material to be used. When I bake I get fairly poor results but when I render the skin looks good. I think this is mostly due to compositing.

So is there a way to get the texture I bake to look just like the one when I render? or a way to get those results.

Take into account that u r probly baking a 1024 by 1024 image to a baked 1024 by 1024 image so of course your image quality is going to drop considerably due to the unrap UMUST THINK ABOUT PIXELATION

Compositing should have no impact on how your material looks. Why do you need to bake the material? Remember that there’s more to a material than just the colors, you have bumps, shading, shadows, shader types, specular and a whole lot that is not included in just a simple color map.