Render by list, like music in a playlist

I want to share my joy - from now on in the world of Blender there is a tool that allows you to do rendering independently of the work.
A tool that allows you to create a small render farm from your computer, which will render without interfering with your work.
Now you don’t have to wait for rendering to finish, you can continue to work on another job/file/scene, etc. And the rendering will go outside of Blender. In a separate program.
This program has long existed, but today has a new version with features that change the concept of rendering. From now on, the rendering of many thousands of positions, from different cameras, from different scenes, from different files, and animations and static frames - all this is possible within the framework of one your PC.
Just take a look at the screenshot:

B-Renderon makes it as easy to create a list of render jobs as you create a playlist in an audio player.
The rendering will go one at a time from top to bottom.
You can move tasks up and down.
B-Renderon is an incredibly powerful, feature-rich and maximally easy-to-use console rendering shell. But!
In this release, and I do not know how the developer managed it, there are features that, as far as I know, in the console rendering is not available. And this is the fundamental, unbelievable event that changes the rendering in Blender.

Now you can make a drag-and-drop of the Blender file into the B-Renderon window and that’s it, the renderer starts.

There are times when you suddenly realize you made a mistake when preparing for rendering. Well, for example, did not include some of the necessary collections. Happens? It happens. You need to stop rendering, make this adjustment and start again. So, friends. When you’re rendering in Blender and you need to stop rendering, it can take quite a long time to stop - it does noise reduction of what it has had time to render. Is it annoying? I am. What makes me happy is how instantly B-Renderon stops rendering. Instantly. The advantage of rendering in a hotel program is that you can “kill” the process itself.

I am engaged in modeling and visualization of various goods.
For websites and product catalogs.
And so let’s imagine an ordinary, mundane, simple order - to visualize 10 heating radiators for the house.
These are practically the same models, with very few changes.
They have the same light settings, materials, angles.

Even if individually each of these renderings is fast, controlling each of them is tedious, in total, with 10 radiators each 4 renderings is 40 renders. Well, you can’t sit over 40 renders, right?
This is how it happens with B-Renderon:

That’s it! Friends, that’s it! And you can go about your business. Switch to another project.
But since it’s that easy, we can move on. And do a little animation for each model. In this example, some scenes contain animation. Animation is rendered longer, so I usually group it and drop it down the list. Here’s how I do it:

This is a very simple example, where for each radiator and each perspective (camera) I created a separate scene inside Blender.
But now we can go further. And simplify the workflow even more.
Now we don’t need to create so many scenes.
Now you only need one scene for each model. And the different angles can be adjusted with View Layer.
Here’s an example. Two models, each with its own scene. There are 3 View Layers inside each scene:
view layers

The visualizations I have to make in this example are so similar to each other that I even gave the same name to View Layers. And this is how B-Renderon sees them:

Look closely at the screenshot, and now I’ll reveal to you the most breakthrough thing, the coolest thing: B-Renderon sees that in different scenes the names of View Layers coincide.
This is what adding View Layers to different scenes with the same name looks like:

Of course, you can choose the “Add All” option. And then all the layers contained in each scene will be added.

The importance of this ability to see the same names is revealed in works like this, when a huge number of models are required for rendering:

At my request, the developer of B-Renderon went further and taught the program to see and group the same camera names:

You can combine View Layers and cameras, render selected frames from the animation, frame ranges, set image sizes and much more - I urge everyone who does a lot of rendering to be sure to explore the capabilities of the new B-Renderon.

And for those who want to have a separate PC for rendering, there’s this wonderful, magical button that will automatically render everything that goes into a special folder. Place B-Renderon on a remote PC and set up to keep track of such a folder. So much for the render farm

I used to have a potato computer. One video card, weak processor. And how much rendering I showed you above. And Renderon helped me a lot back then. I set the options to render on 6 cores of my CPU and just forgot about the rendering process. Slowly, it went by itself. And I kept working, modeling and preparing new rendering tasks.
And just added new tasks to the B-Renderon list and cleared the completed ones.
Now I have a separate video card for rendering. And thanks to B-Renderon I did not need to buy the most expensive video card. I just bought a modern, medium performance one. Because I don’t have to sit at Blender and wait until the rendering runs out to start a new one. I now never wait for rendering at all anymore. I try to work fast enough to get ahead of the rendering in B-Render, in time to substitute new tasks :slight_smile:

Good luck to you, friends!


Wow thanks a lot for this incredible review and shutout! And thank you very much for your feedback, it’s helped B-renderon grow a lot.

(b.t.w. 3.1 is still beta, I haven’t officially released it yet, but it’s pretty much ready).

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As a fellow potato farmer I understand your feelings, looks like a great addon.

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