Hi
I’m trying to do a simple animation of the moon with eevee.
It’s a simple uv sphere with a moon texture and displacement map.
001.png is from cycles and 002.png is from eevee. It seems to me that the render / displacement map from eevee is more “low-res”.
I wonder if it’s possible to improve the results from eevee or if this is a simple limitation of this render engine?
Please ask if you need any more information - i’m really nood to blender, so I might have overseen something simple.
Jorgensen
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