Hi, can anybody tell me what is going on here? As you can see the torus matches the position in the render but the plexus geometry does not.
It can be caused by many things. it’s hard to tell without knowing how you made it or looking at the file.
First make sure all objects are enabled for render in the outliner.
Then make sure all modifiers of all objects have same viewport visiblility as render visibility.
If that doesn’t help you will need to think what settings can be different in the viewport then in the render (hair amount?). Make sure Simplify is off.
It was a problem with the modifiers. I applied all modifiers and it solved it. Thanks for the tip.
