Render doesn't appear like viewport render

Hi,
I’m trying to get my final render to mirror that of the viewport render but I don’t know what’s causing the glass on the final render to become so bright.
I would like to get the result being shown in the viewport, can anyone help?
Link to file is here: https://we.tl/t-kWZmMLnpZY

your Display and Render particle amounts are way different:

image

turn “Render Amount” down (under the Emitter Plane Centre.001) objects particle properties down to match the Display Amount and you should be good to go

1 Like

Thanks so much, I’ll give that a try.