I’ll try and answer some of your questions:
Is it possible to make HALT feature?
I’ll define ‘halt’ as immediately kill the current tasks? Yes, I just used a different word, ‘abort’. Two ways to do it:
- When you have a job selected, you can right-click and select ‘remove’ which, if the job is running, asks you if you want to abort the jobs’ tasks, then remove.
- From the jobs menu you can select ‘abort all and stop queue’.
Aborting is pretty severe because you’re killing the render process and losing the progress that’s been made up to that point. Of course sometimes this is what you want, but I didn’t put a big ‘abort’ button on the main GUI window because in most cases you can probably just stop the queue, which lets the current tasks finish, but doesn’t assign any more.
To switch all network computers off
You mean to actually shut the computers down? No.
Just a question, I have a Linux server with no monitor, keyboard or anything else attached to it. It’s just a webserver and file server. Does Loki work from the command line like that so I can set up a headless server for rendering jobs?
The current version doesn’t support controlling the master from a terminal. If you’re running a Linux server without a GUI, you could always launch the application via X windows and interact with the master’s gui on one of your grunts (that does have a graphical environment)I’ve tried that and it worked fine. If you need more details let me know.
To support a headless master, I’d need to de-couple the master GUI w/ the master engine underneath, push all the interaction through a socket, then I could introduce a new role, (perhaps ‘monitor’?) that you could start, connect over the network with a headless master, etc…probably not any time soon though.
I’m on os x 10.5.8. I can’t run lokiRender…
I don’t have access to a Mac, so we’re hitting more problems there. Like dabbler said, make sure you have java 1.6.0 installed and being used by your apps, then manually paste or type the path in the file chooser and it should work fine. Once you’ve provided the correct path to your blender file it won’t ask you again. We’ll hopefully have some fixes in the next release to make life easier for Mac users:)