Hi guys right here renderizei increasing the noise samples in 1000, rendering the noise does not disappear, eheh anyone knows how to fix this?
grateful
I feel like I’m saying this a lot lately: did you use Area Lights or a Mesh Emitter? a scene like yours with Mesh Emitters should be reasonably clear after 500 samples - 1000 should be as clear as a window with no glass in it 
Nice looking model by the way.
thanks, helped a lot XD
I solved the problem Raised samples
and decreases the gloss
thank you