Hi guys right here renderizei increasing the noise samples in 1000, rendering the noise does not disappear, eheh anyone knows how to fix this?
grateful
Hi guys right here renderizei increasing the noise samples in 1000, rendering the noise does not disappear, eheh anyone knows how to fix this?
grateful
I feel like I’m saying this a lot lately: did you use Area Lights or a Mesh Emitter? a scene like yours with Mesh Emitters should be reasonably clear after 500 samples - 1000 should be as clear as a window with no glass in it
Nice looking model by the way.
It might be light setup… I made quick imitation (yours is nice, really :)), blender 2.62.3 r45582, rendered 400 passes, not a one burning pixel and seems almost no noise, except reflection on the inside of the lens, which could need more passes likely.
HDimage, blend.
thanks, helped a lot XD
I solved the problem Raised samples
and decreases the gloss
thank you