Hello, I have a been trying to get to grips with the compositor lately, so i have setup this simple scene below. I have placed the cube onto a separate render layer so i can add some glow to it. One issue i have is that a tutorial told me to disable ‘sky’ from the render/include tab. So how would i get my sky in the final render?, when i enable ‘sky’ i notice that the sky washes out the whole scene, but only if i have more than 1 render layer it seems:confused:
My second issue is that the ‘cube’ render layer - renders the cube on a black background, this means i have to first use a mix method that doesnt effect the whole scene someway (‘add’ usually) and second it means that the box is semi transparent because i am using a blend method rather than having the cube on a transparent background so i can just layer it on top with what ever effects i want. My plan was to split the cube layer in two, that blur one and layer them together so the cube has a glow but retains its hard edge somewhat.
I ended up just using the whole scene in one render layer, splitting it in two, blurring one, and dropping the shadows/mids to black and using ‘add’ to mix them together. here is the result.
I got the result in the end for this very arbitrary scene, but i still wanna know how to do this properly. Any pointers would be most greatful.