er title probably don’t make sense but not really sure how to call it.
Anyway for compositing I read stuff about the rendering only casted shadows on an object, which is fine and dandy but how about rendering sort of light values on objects…?
most obvious case in point is if you want to composite an object that emits light into a picture / video clip
is it possible in blender? if not then how does one usually compensate for such things?
sorry if this has been asked before but as I said, I don’t really know how to call it so its a bit hard to search for
thanks in advance
just crossed my mind after rereading my own post several times…
hmm i guess it would be possible to render a scene normally to be lit and use that as info to tamper the levels / etc of the original scene?