I always struggled with indoor lighting in Blender, and it seems I was ( am ) not the only one. So for a while I decided just not to do indoor scenes anymore… until the portals appeared ( now also in testbuild 2.75 ).
I gave it a try and definitely is way better, but still not happy enough with the result;
- There is not that much noise anymore, but the render looks a bit faded to me. I tried to solve it photoshop by putting more contrast, etc but could get it to sparkle. ( There is not enough contrast ) I used 1200 samples, and took me 1 1/2 hour to render.
Here the render. I used only sky-light and a portal in front of the window-opening. Didn’t use any other lights at all.
How could I improve it?
Should I use some light indoors ?
Maybe less bounces, will give more contrast ?
or … ? [ATTACH=CONFIG]382296[/ATTACH]