Brainstorming guys, different ways to do the following.
I’m just making a scene of a coin rolling through some scenery. I want to only render the scene within a certain distance of the coin.
I want to produce a short animation of the coin rolling down a slope and across a table. I will be rendering to transparent film. So I only want things close to the coin rendered
For clarity, I threw a demo scene together before i take the time to make it (I’ve not started this)
The demo scene contains a wooden ramp, a wooden table and a gold coin. It also contains a red sphere for the sake of visualisation. I want everything inside the sphere to be transparent and everything outside to sphere to not be rendered/be transparent. So the render should include the table, inside the sphere, the coin itself and any other object passing into the sphere.