Render Only What The Camera Sees

Hello! :wink:

I have a big scene and I’ve noticed Blender renders EVERYTHING, even objects that won’t be viewed because they’re too far for the camera (to far on x, y or z axis).

How did I noticed that?
I render a frame with everything = 12 seconds
Then I render the same frame though I manually hide every objects that won’t be visible in the camera = 2 seconds.

The image is the same, though it’s 6 time faster!!!

Is there a way to automatically render only what the camera is able to see?

Thanks!

You can tweak the clipping values of the camera in the camera tab/uploads/default/original/4X/7/c/c/7ccfbf2ef61fd6d601edc26f9e8238029a77a4a4.pngstc=1
you can also disable some objects from rendering in the outliner panel, the eye icon controls what is hidden/visible in the viewport while the camera icon controls what will be rendered.
/uploads/default/original/4X/3/d/9/3d90a535d163a999d45868beee4da8760eb3e7e1.pngstc=1

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