I’ve been using blender for a while to render images for a tile-based transportation game, and I’ve recently updated from blender 2.49 to 2.5x (I’ve been using 2.56 beta but I just tried 2.57 and the problem below persists). For some reason the models render differently in 2.5x, giving some odd shading. I’m really keen to resolve this I can do more automation of the process in 2.5x saving me a lot of time (and it runs far better on my machine too), but at the minute it looks like I won’t be able to use any of my old models at all
I’ve attached screenshots below (2.49 on the left, notice the same colour all along the roof, 2.56 beta on the right, notice the odd shading that’s been introduced from front to back - I want to get rid of this!) to show the differences - but can anyone explain how I can convince 2.5x to render the model the same way as 2.49 for consistency’s sake?
Many thanks in advance!