Render pass giving me dark edges on my beveled edges in cycles. Please help!

I am trying to make a metalic silver sign using a principled BDSF shader. However I keep getting dark edges in places that are not supposed to be in shadow on bevels. Even if I put a new light in the scene I still get these edges in shadow.

Any Help would be appreciated


?? So your bevel does reflect some light on some positons and is darker in others… isn’t that the point of having a bevel on a metallic object ? The part reflect different parts of he environment so they are lighter and darker…