Is it possible to have proxies in Blender? By proxies, I don’t mean the way to modified a linked object the way it is implemented now. I mean proxies like in Mental Ray, Renderman, Arnold etc where you have a low res object but when it’s time to render, the renderer will actually render a high res object it gets from the hard drive. I saw an add-on that does something similar but the high versions need to be on another layer as opposed to being outside Blender and that defeats the purpose of using proxies. The goal is to NOT load the high res objects in Blender. Only on render time.