I used to work in an advertising agency, and back there I had Maya and Vray at my disposal (although Blender was what I used for modeling).
But then I left the agency and started freelancing.
The thing is, usually the agencies here asks for pretty huge images (9000x8000px). And also 99% of the illustrations needs blurred reflections and glass (people love glass around here).
So, before start buying more softwares, I’ll try to explain the stuff I’m going through.
Since Blender is my first choice for about 3 years now, I tried to reproduce what I was doing (in vray) in cycles. The materials looked the same (even better to be honest), but the render time was crazy (9 - 10 hours). If it was only that, I think I would be fine, however I had some other issues.
Fireflies. Fireflies everywhere. I tried some tips I’ve seen in the forums (larger light sources, high samples, etc.), but it wasn’t enough.
The glass. The glass material looks amazing. However the art directors always need the alpha channel for the glass, and for what I searched, the cycles glass material don’t have alpha because of a “design choice”.
That said, I also tried to reproduce the results in BI, but didn’t have much sucess.
So what I’m asking here is for advice in solving the cycles issues, tips to get the same result without much trouble in BI, or suggestions for other renderers/approaches (including commercial ones).
Right now I’m even considering buying Lightwave. I used it in a small production house here in my city a few years ago and I usually got pretty good results in incredibly fast render times.
I also installed Kerkythea, Yafaray, Luxrender and Nox Renderer yesterday to do some tests, but I believe Lux and Nox I won’t be the best speed option for me.
In addition, I have about 24 CPU cores in a network at my disposal and 3 “okay” GPU too.
I can’t publish here the latest jobs I did (the ones I tried to replicate in blender) but I can link an old one (made in vray) here .
The “pure” render is the last one in the bottom. The upper ones are retouched by the retouch guy.
I thank you all in advance and let’s see how it goes.