Render setup for CG Market site?

What would be the optimal render setup in Blender for rendering pictures that will be uploaded on sites like turbosquid?
I mean, I took me 18 minutes to render just one picture of this object that still doesn’t have a full set of materials as you can see clearly:



This was render in Blender internal engine with raytrace on and AO and EL. It’s really long since I have to have multiple images for preview on TurboSQ.

Are there any 3rd party render engines that do rendering much faster with same results?
Is there anyone here that regularly sells on sites their models, could you tell me what render settings you have in your Blender?

There’s nothing much to say about my PC specs other than they belong to 2014. Some R7 graphics card, 8GB of DDR3, i5 processor and average ASUS motherboard.

Just so you know that I wasn’t really enthusiastic about writing this thread hence the poorly described problem and my specs. Since I know that the most frequent answer would be to upgrade my equipment which I fully understand.

Most of people who do CG for a living probably have at least one 1080 GTX, some i7 processor, 32GB DDR3 RAM etc.

People, you can freely tell me to f**k off, I’ll gladly take a hint. Who knows, maybe then I’ll stop daydreaming about turning this into my profession any time soon, keep in mind I wouldn’t give up completely, just for the time being until I sort my financial troubles.

@MediumSolid I must be missing something here. I would think with a i5 cycles set to Limited GI with some clamping would be faster then that.

My mistake it’s not an i5 it’s actually AMD FX™-8300 Eight-Core Processor. Sorry, my bad, wasn’t thinking at all when writing this, and I also forgot to mention that the object has about 6+ mil. polygons/faces which is also an important factory in why the render took so long in Blender Internal.

@MediumSolid, evidently after rereading your post I’m still missing something since I saw 18 minutes. Damn 18 minutes is nothing for a still. Now 18 minutes per frame for an animation would be a sure enough production.

Put that bitch in Cycles and set clamping to 5 - 20 and let it go for say 3000 samples. Oh and set Light Paths to Limited Global Illumination, If it takes eight hours that is nothing. I’m assuming of course you move everything to Cycles with test runs. BI is great for some subjects but what you have here cries out for Cycles. Just check your ambient temperature before starting that evolution. Another reason for rendering overnight.

Thanks for the advice theoldghost, you’re always here to help me. But I’m not familiar at all with Cycles(I know, I know, embarrassing), I’ve been dodging it ever since, let me put it this way, I’ve never actually rendered anything in cycles since it came out. I was strafing more to become a good modeler with good topology rather than be good at rendering and lighting. I’ve made a collection of models, that I plan now to upload on turbosquid, I was planing to upload 5 in one day with 12 - 20 images per model. So the Cycles engine although it is much more powerful is out of the question because of the rendering speed.

@MediumSolid, while your approach of learning one facet of Blender has obviously paid off in modeling skills I’m still a little confused here.

I think being able to use a scanline renderer is a asset although many disagree with that. However, today you absolutely need to know a path trace engine such as Cycles. I can’t imagine you sending an art director subject matter like you have here done using a scanline like Blender Internal. To me it’s simply using the appropriate tool for the subject matter. When I think of metal, glass, or even a modern look I think of Cycles.

If thinking of say a scene from a 1940s Film Noir movie I would consider BI. And, part of that would be imagining what a illustration of the day would have looked like. By the way with some available node groups and a free add-on Cycles is getting more intuitive to use everyday. No longer do you have to visit Nodesville for hours when creating a piece. And that CPU while no i7 is no slouch either.


Well I do most certainly agree that I just simply could not present the end product rendered in BI to an art director and I also realized long time ago that I should at least spend 2-3 hour learning the basics about cycles while also rendering simple scenes in it. That way when the day that I upgrade my rig comes, I wouldn’t have to spend precious time learning cycles from start but I would rather be able to start rendering higher quality scene in it immediately, more or less.
So yeah… getting to know cycles would be rather a useful thing for me, even though I don’t plan using it for my projects any time soon.

Thanks to the theoldghost , the solution was found. It was Cycles all along, who knew I was so stubborn, biased and ignorant towards Cycles and people who tried to guide me to the rightful solution.

Here’s also a video that contains an cycles add-on as well as instructions on how to use it, the link was provided to me by theoldghost via PM. Trust me, this add-on will be your life saver.