After searching for a solution to rendering a shadow pass without the shadow “object” being rendered, I’ve setup a blend file but have not been able to get it to work.
Either the “ground” object (and shadow) render, or neither do.
In the attached blend file, Suzanne is on layer 1, the ground is on layer 2, the light is on layer 12.
I have two render layers, both render layers have the layers-visible matrix set to layers 1,2,12.
Render layer 1 has the include-layers set to 1,12, while render-layer 2 has layers-included to 2,12
Render layer 1 include = Solid, Halo, Ztransp, Sky,Edge, Strand
Render layer 1 passes = Combined
Render layer 2 include = none
Render layer 2 passes = shadow
I have setup a node network with two render layers and an image input, with those
three nodes connected to two alpha-overs to produce the final image.
What am I missing ?
comp1c unp.blend (696 KB)