Hello, so I’m trying to reproduce the following image:
But I’m stuck at getting that contrast/ white shine/ sharpness. Also, the environment is looking a bit washed due to the high exposure (I think this is normal?):
about the setup:
- For lighting I only have a 8k HDRI map and portals at the windows. (The strength of the world was set using Multiply and Add nodes from the HDRI map, as in blenderguru’s tutorials)
- Engine: Cycles
- 2048 samples
- 4.000 Exposure
- View Transform: Filming Log Encoding Base
- Look: High Contrast
So, my questions are:
- What am I missing? If I let the exposure at 0, the room is very dark… :-?
- If there was post processing involved, do you know what kind of post processing was made and do you recommend some tutorials for that?




