Render Sharpness and Contrast

Hello, so I’m trying to reproduce the following image:

But I’m stuck at getting that contrast/ white shine/ sharpness. Also, the environment is looking a bit washed due to the high exposure (I think this is normal?):

about the setup:

  • For lighting I only have a 8k HDRI map and portals at the windows. (The strength of the world was set using Multiply and Add nodes from the HDRI map, as in blenderguru’s tutorials)
  • Engine: Cycles
  • 2048 samples
  • 4.000 Exposure
  • View Transform: Filming Log Encoding Base
  • Look: High Contrast

So, my questions are:

  1. What am I missing? If I let the exposure at 0, the room is very dark… :-?
  2. If there was post processing involved, do you know what kind of post processing was made and do you recommend some tutorials for that?

something like that?

grade.psd (1.8 MB)

That’s awesome! Thanks! I always forget how important post processing is and I’m always trying to achieve the end result by just rendering the image…

check out this tutorial, on how to disable glass from cycles pass and add extra bounces and effects to your hdr.

Multumesc! :slight_smile: