I’d like to preface this by saying I’m aware that there are many guides on how to improve render time and I’ve tried following many to not much of a change.
I know Eevee is significantly faster, at the cost of not looking as great and being a bit more fiddly at times, but I’d love to use Cycles for final renders on short videos that I do for tests. Today I’ve done a pretty simple scene, and rendering a frame at 280ish samples (so a whole load of noise still) took about 30 minutes. After finishing the lighting and volumetrics it took about 1 hour and 12 minutes for the single frame - suddenly my hopes of rendering this 171 frame short were shattered.
The animation takes about 60 minutes to render in Eevee at 256 samples when I test rendered it to check the animation, but just no where near as pretty as Cycles - with the 180 hour render time…
If anyone has any uncommon tricks I’d really appreciate it as I’m using a GTX 660 and thus any corner cutting saves so much time. The scene isn’t large enough to warrant a need to adjust poly count adaptive to the camera. The whole project is “Verts: 2,020 | Faces: 1,925 | Tris: 3,3556” to give an idea of scale. Obviously the solution for time would be “switch the volumetrics off” but the scene is so lacking and a completely different mood without it - not to mention less pretty.
Thanks in advance if anyone does have anything
-P.S “get a new GPU” is not an option but feel free to send me one