Hello everyone!
by using this script for Render To Texture
http://www.tutorialsforblender3d.com/Game_Engine/VideoTexture/VideoTexture_Render_1.html
Is it possible to have the background become an alpha cutout? Also, is it possible to change the background color in the texture? When I change the background color, the security camera still thinks that the background is blue according to the RtT screen.
If you’re wondering why I’m asking this, it is to make a faster DoF effect by using many cameras, each with different clippings, and blurring the RtT with alpha from each camera into one material by using nodes. I’m not sure if it would be a faster effect, but I’ll see.
One other question: if the background alpha rtt doesn’t work, how would I make the color of the background its alpha cutout by using material settings or material nodes?
Thanks in advance,
NinjAcademy