I’m trying to load a mesh and then take snapshots from it from different angles (render to texture). I’m wondering if it’s possible to load the mesh once and then move the camera for each snapshot, or whether I have to render the mesh at a different angle for each snapshot.
The reason I’m asking is because using Ogre3d, I can load an entity once and simply move the camera for each snapshot. In blender, I wrote a simple python script which does a similar thing, but it moves the camera object and renders it for each new camera location, which takes quite a while. Please let me know if what I’m asking is possible.