Render to Texture

Hi.

I’m wondering if it is possible to have the result of a camera being used as a texture. This is the scenario.

I have modelled a large soccer stadium (a little FIFAesque), and in the corner of the stadium is a Jumbotron. I have two cameras;
Cam 1: Gives an overview of the entire arena incl. Jumbotron.
Cam 2: Will follow gameplay along the sidelines.

I would like the result of Cam2 to be rendered straight to a texture that is applied to the Jumbotron and thus seen in Camera 1.

Is this possible? I seem to rememeber Max having some kind of Render to Texture thing.

Thx R.

I’m not sure I understand. Would this be an animated texture, that is updated in real time?

I guess so. The source of which is rendered from a second camera in the scene.