Hi.
I’m wondering if it is possible to have the result of a camera being used as a texture. This is the scenario.
I have modelled a large soccer stadium (a little FIFAesque), and in the corner of the stadium is a Jumbotron. I have two cameras;
Cam 1: Gives an overview of the entire arena incl. Jumbotron.
Cam 2: Will follow gameplay along the sidelines.
I would like the result of Cam2 to be rendered straight to a texture that is applied to the Jumbotron and thus seen in Camera 1.
Is this possible? I seem to rememeber Max having some kind of Render to Texture thing.
Thx R.