Rendered image is not the same as viewport image

This is the viewport image:

And this is a rendered image:

It’s about explosion particles, morphing from one object into another.

I want the rendered image to look like the image from viewport.

Nobody can tell from just screenshots. But the usual cause for something like this is that you have a setting, probably in the modifier stack or in the outliner, that is different for viewport and render.

HI, did you bake the simulation?

2 Likes

Yes I did, I found the other way around the problem. Problem solved.