Rendered material on object off color.


I have a craps table with chips. On the chips I have a “sticker” which tells the denomination and my logo. I made it of a flattened cylinder, added material:surface-velvet BSDF:color-Image Texture. When I render the scene the “sticker” ends up looking way too dark. I tried adjusting the surface, the lights, and the sigma, which helped a little in certain situations. I went back into the image in photoshop and adjusted the darkness of the gradient and that changed almost nothing. I don’t know if I have the wrong surface or if I should use another method to put the “sticker” on.


Changed to ambient occlusion