I am new to the forum and pretty new to Blender. I made a character and have UV mapped the character. I have UV mapped the head. Now I ended up making essentially some eyelids and eye balls and adding them to the head. Well it looks just great on the screen and if I render the screen it looks just fine. But if I hit F12 the head, eye lids and the eye balls all have the eye ball texture. Sort of an interesting effect but not what I was going for!
I assume it is related to the objects being linked or something but I don’t know for sure. I used the shift P (or whatever) and seperated the objects.
Any help on this?