I can only find old threads regarding this question, so I’ll ask it here.
I render an image as OpenEXR, ensure “Zbuf” is checked, and I make sure “All Z” is checked in the “Layers” section of the “Render” panel. I go into the node editor and there’s a gray “Z” socket, but I’m not sure what to do from here. I plug the “Z” socket into an “Image” socket in a viewer node, but I just get an all-white image.
Can anyone tell me what I’m doing wrong?