I’m trying to render a simple model of a double walled tea glass (for the moment without any tea in it). Found a couple of tutorials on how to render glass with the Cycles renderer (for instance this one at Blender Cookie), which helped me to get started. However, at this point I’m not sure how to continue.
Any hints on how to proceed are very welcome! Please bear in mind that I’m absolutely new to rendering with Cycles, so if you have the time, please elaborate a little on what you mean (and why you suggest it).
I attached the .blend file to this post.
[Edit] It might be helpful to mention that I’m trying to get it to look more clear/transparent, it is way too grayish right now. The end result should be something like this.
BasicGlassCycles.blend (526 KB)