since I am relatively new to Blender I must apologize in advance if the answer to my following question is obvious.
I am trying to build a knob for a NI Reaktor instrument and I have managed so far to construct it, to select the materials and so on. Is there a possibility to render a round object in a way that you get an odd number of pixels in the ouput file?
Please take a look at the attachment. Rendering a knob I always get an even number of pixels in the x and y direction, fo example 36 px (1), 38 px and the like. When you try to design an interface you can’t get a proper alignment of the GUI elements with an even pixel number. You need to have an odd number of pixels to place an interface element correctly - for example 37 px (2). Only with a number like that you have a x- and a y-axis meeting in one point at the center of the knob.
I have tried different camera distances, different lenses, orthographic and perspective view rendering, but the problem always remains the same. Of course you can rescale the knob in Photoshop after rendering but that worsens the image quality to an undesirable degree.
Any comment will be appreciated.
Thanks in advance, Alex