In the viewport my animation loops seamlessly. When I go to render out my particle system loop, the simulation starts with all the objects falling after the first frame when I have it set to -50 to have the objects already falling by frame 0. not sure why the objects fall after because i have two particle systems. one starts at frame -50 to 50. the other starts at 50 to 150. and the timeline starts at 0 to 100. the
thanks for any help you can give me. if this might be because of messing with the systems to much for my computer to handle it how would I fix?